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Overclocking AMD gpus MSI Afterburner 2.2.4


mw86

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If your on AMD gpus and noticed now after updating to the latest MSI Afterburner and find you can't overclock anymore despite setting up the config file the same it is because MSI no longer includes the ATI.dll since 2.2.3.

Solution is as follows.

1)Remove Afterburner

2)Install afterburner 2.2.4

3) Place ATIPDL64.DLL AND ATIPDLXX.DLL files in afterburner folder and enable unofficial overclocking by placing a 1 by it make sure the is a space between the equal sign in config file.

the folder and config should look like this when done

post-34-14494993832889_thumb.png

4)Disable powerplay (done in afterburner by setting a 2 next to overclock mode) (also do not disable power play in CCC as there is a reason show below)

post-34-1449499383204_thumb.png

5)Delete the VEN_* files from the AB profiles directory (read this helps)

post-34-14494993832435_thumb.png

6)optional for some but some require ULPS disabled to overclock. This can be done in the registry by search for keyword ulps and setting all the entries with ones to 0. Make sure to save and reboot. Also not some drivers come with ULPS disabled. Often Guru modded drivers are like that.

7) launch MSI Afterburner and accept the new TOS agreement.

8) adjust the core and vram slider and hit apply

*any further trouble please post here for discussion.

ATI DLL Files

ATIDrivers.zip

these are what the ulps entries in registry look like

post-34-1449499383116_thumb.png

this is what happens if powerplay isn't disabled in Afterburner! this should be true for Crossfire and single gpu but it may be needed because if I disable powerplay via CCC in 3d usage on first card core is locked at 2Dclocks. I used 3dmark11 to test this.

post-34-14494993832605_thumb.png

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MSI Afterburner

Afterburner 2.3 was released

Changelog

MSI Afterburner Version 2.3.0 (2012/11/20)

Added 9-bit VID support for CHL8318 voltage regulators to bypass 1.6V limit in Extreme versions of MSI Afterburner

Fixed rounding error in VID generation for offset voltage control mode for CHL8318 voltage generators

Now it is possible to start MSI Afterburner in limited functionality mode on the systems with no supported AMD or NVIDIA graphics card. This allows you to use hardware independent features like high-performance Predator™ video capture module on any PC, even if it is using integrated Intel graphics

Added frametime graph to hardware monitoring module. The graph is displaying the maximum frame time on each sampling period and it is useful for detecting microstutters, which are invisible on averaged framerate graph.

All documentation is now provided in PDF format

Added unified videomemory usage monitoring implementation for Windows 8

Removed obsolete GPU type selection settings for some AMD graphics cards

Removed obsolete shader clock monitoring for NVIDIA Kepler graphics cards

Improved hardware database format, now custom design MSI graphics cards are calibrated in separate OEM file to minimize the risk of introducing typos in reference design cards definitions when updating the database

MSI On-Screen Display server has been upgraded to version 4.4.0. New version gives you the following major improvements in Predator™ video capture module:

Improved RTV1 compression algorithm. New compression approach combines DXTC, RLE and uncompressed data saving algorithms and allows you to increase image quality at the cost of decreasing compression ratio, while keeping extremely fast compression performance. Please take a note that the previous RTV1 compression implementation is equal to the lowest possible 25% image quality/compression ratio balance in new implementation

Added 64-bit version of RivaTuner Video Codec. Now RTV1 videos are playable and editable in 64-bit applications (e.g. 64-bit Sony Vegas PRO or Adobe Premiere PRO CS6)

Huffman tables are no longer omitted by MJPG encoder to improve compatibility with applications using limited MJPG decoders (e.g. Sony Vegas PRO)

Now both 32-bit and 64-bit versions of RivaTuner Video Codec can optionally decode MJPG videos. Third party MJPG codec installation is no longer required to play or edit MJPG videos with omitted Huffman tables in some applications with limited MJPG decoding support (e.g. Sony Vegas PRO). MJPG decoder can be enabled in video capture compatibility properties

Multisource audio recording. Now it is possible to record audio from two independent audio sources (e.g. game audio and microphone sound) in two independent audio tracks then mix them later in video editing application (e.g. Sony Vegas PRO) or optionally mix multiple tracks in realtime during capture

Now it is possible to downmix multichannel audio to stereo in stereo rip and stereo mix modes. Previously available stereo rip mode simply rips front left and right audio channels from multichannel audio stream, whilst new stereo mix mode merges audio from front left, right, center and surround channels

WASAPI audio packets with timestamp error are no longer included into output audio stream

External VFW codecs support. Now in addition to built-in uncompressed, RTV1 and MJPG encoders it is also possible to encode video using external VFW codecs installed in the system. It is recommended to download, install and use Lagarith Lossless Codec for lossless video capturing or x264vfw codec for the maximum compression ratio, MSI Afterburner was developed to provide the best compatibility with these codecs

Video stream synchronization is now based on inserting NULL frames instead of indexing existing frames

Frame dropping implementation has been improved to provide compatibility with external VFW codecs using temporal compression and deltaframes

Now output video dimensions are always cropped to be multiples of 2 to provide compatibility with external VFW codecs

Now framerate is calculated on each frame with sliding 1000ms window approach instead of calculating it once per second

Improved rendering pipeline flushing implementation for Direct3D9 applications provides more stable framerate when capturing videos with VSync enabled

New dynamic Direct3D rendering pipeline flushing approach can decrease videocapture related performance hit when capturing videos in Direct3D applications with high rendering framerates

Added On-Screen Display support for Direct3D 10 applications in Windows 8

Added German localization

Updated profiles list

********************************************************************************

When I have time I will retest Afterburner and see if all or some of the above steps in OP are necessary still.

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